Saturday, December 13, 2008

HI EVERYONE!


Hi my fans :

I am the best player on my team ,Making it to the NBA is my dream ,I can score 50 points on any given night ,Just showing my face will allow me to pass, I love shooting.

Thank you my fans

Wednesday, December 10, 2008

like a bat!















添加图片

Tuesday, December 9, 2008

Patience Please


I know that there has been talk about me not playing in the beginning of the season, and I know my fans want to hear from me. So here it is straight from T-Mac. I feel optimistic about this season, and I know that the Rockets are a great team with the potential to be special. With that said, I need to feel 100% with my knee before I get out their on the court. It is almost there, but I need to take precautions and if my knee isn’t ready yet when we take on Memphis, I will have to wait and do my best to support the team in other ways. I need to have 100% confidence in that knee so that I am able to do the things on the court that make me the player I am. That time will come soon, but I don’t want to rush it and risk further damage just to be able to play on opening night. I am so confident with my team this season that If I have to hang back for a few games until I feel my knee is 100%, than that is what I will do. You will see a fierce T-Mac on the court this season, I can promise you that. We are a strong unit that has great chemistry. We all want it badly. I want to win, we want to win, and we will make Houston proud. Just enjoy the show Rockets fans and believe. I do..

It's been a busy summer


What’s up out there?
How’s everyone’s summer going? I’m enjoying the off-season even though I’ve been extremely busy. First off, I want to let you all know that the rehab for my shoulder and knee is going well. I’m working hard to get back and would say that I’m about 70% right now. I’m not playing basketball yet or running, but I’m doing on court agility work. I’m on pace to be ready for the season, and I gotta admit, I am VERY excited to get back on the court. Our team has made some great moves. I think drafting Joey Dorsey will add some size and toughness and signing Brent Barry was big for us too. Brent will be another leader out there and both of those guys help add to our team’s depth. The NBA season is such a grind that having depth like that is just so important. Also I am very excited about the Artest deal. It’s not finalized yet, but if and when it does go through it will be a huge boost for our club. Ron is such a great competitor and will bring so much to our team. I think we can really compete with the best now. It also makes you feel good about the team you play for when you see the organization doing everything in its power to improve the team. I hope everyone out there is just as excited as I am about the move. It’s also good to see Yao getting back on the court and I’m happy for him that he will be able to suit up for his country at the Olympics. I’ll be checking out the Olympics for sure and will keep a close eye on the basketball. You guys think USA is a lock for the gold or will there be upsets again like last time?

Update from T-Mac


Just wanted to drop a line and give you all an update on my status. I saw a specialist yesterday and while the news isn’t great, I’m happy the diagnosis isn’t worse than it is. I’m going to have to sit out while I rehab my knee for the next 2 weeks, then it will be reevaluated. Ideally I’ll be back on the court after that, but it’s too early to tell at this point. I think the problem was that I came back too quickly. I probably should have rested it more and started the season on the sidelines

toughest point is about the genocide in Darfur


Tina Daunt – Los Angeles Times
With the economy in the tank, foreign policy issues (other than the war in Iraq) are as hard to sell in Hollywood as they are in Washington.
Certainly, voters in last week’s election had little but layoffs and plunging home prices on their minds when they went to the polls. But a cadre of dedicated celebrity activists is still hoping to make a place for issues — such as the genocide in the Sudanese region of Darfur — in the American conscience.

All-Star voting open


The ballot for the 2009 NBA All-Star game in Phoenix has been unveiled and voting has begun. Make sure to sign up and cast your ballot to help get Tracy in the game. Every registered voter can vote once per day, so make sure to let your voice be heard!
Vote using the voting widget on the right the T-Mac.com homepage, or visit NBA.com to cast your vote.

Tracy injures knee in win, MRI deemed Uneccessary



“My knee gave out on me,” T-Mac told the Houston Chronicle. “They told me if I was to go back in, and they saw me limping they were going to take me back out. I was like, “Well, that’s what you’re pretty much going to see.’ My knee is feeling right. I hate to do this, but I’m going to get an MRI tomorrow and until, further notice, I’m going to have to shut it down.
“Tonight, I went back to square one, like before even surgery. I’ve always been feeling it, but tonight, before that particular play, I came up and it just gave out on me. I’ve been trying to work my way into playing shape and strengthen my leg. I’ve never been 100 percent. I’ve just been hoping playing on it would put me over the edge and I won’t have any more pain, but it hasn’t worked.”

Monday, December 8, 2008

the great picture of kobe



i love kobe so much
there is my favourite image of kobe
do you like it?

The music of NBALIVE08


The music of NBALIVE08 ,i love it very much!


share to everybody.


Aasim - Customer  Cool Kids - 88  Datarock - Fa-Fa-Fa  DJ Jazzy Jeff feat. CL - Smooth All I Know  DJ Vadim feat. Emo and Syrus - Fear Feats  Dub Pistols feat. Terry Hall - Running From The Thoughts  Eve - Tambourine  Joss Stone - Tell Me ‘Bout It  Kevin Michael featuring Wyclef Jean - It Don’t Make Any Difference  Kid Beyond - Mothership  KRS-One & Marley Marl - Hip Hop Lives  LCD Soundsystem - Us v Them  Mark Ronson feat. Tiggers - Toxic  Mr. J. Medeiros - Silent Earth (Ohmega Watts Remix)  Stephen Marley - Hey Baby  The Dey - Get The Feeling  The Hives - Well Alright  Timbaland feat. Keri Hilson - The Way I Are  UnkleJam - Love Ya

Sunday, December 7, 2008

discussion about nba2k9


when does 2k plan on having this server problem fixed for 2k9? its a shame we cant enjoy a very good game because of lazy server work!


no idea, go check the 2kforums, i read somewhere there that if a person turns off their mic while in the waiting lobby or sumtin, the games wont lag as much...


what's your opinion?

last night when playing NBA2K9


Im the Celts, I make the CPU the Cavs. Lebron is dunking on me like I dont even exist on the court. They get up by 10 going into the final quarter, Ray Allen is smokin' behind the arc and is keeping pace with the Cavs. Ilgalgasgus or whatever his name is has been demolishing me down low. Im down 7 with a minute left, tried to intentional foul every inbounds pass they throw in but they are just dropping the ball and one of the two guys I have Full Court Pressing gets it (Rondo) and scores a quick 9 points, making us up by one.Cavs call a TO and get the ball at midcourt. 87-86 with 3.0 on the clock, they run a screen to James and he hits a three pointer that was at least 6 or 7 feet behind the arc. Amazing game, just a tad frustrated that I lost, plus, once I turned the TV back to satellite, Obama was smashing McCain at this point so it was justified


i feel good ,so i like it ,do you?

Saturday, December 6, 2008

Why the nba2k9 can't play on line?


I always play nba live from live 01 to NBA LIVE 08,


now i play the nba2k9, it's very good except that it can not play with other people on line.


i feel very sad hope that NBA2K10 can do that.


come to play with many friend ,so that it can improve skill.


thank you ,do you han any comments can write ,i will thanks to you!

Something about NBA STREET Online


I love this game ,nbaol is very great!


Let me show you the details:


Picture: 8 point


PC to the network landing platform after the "NBA STREET Online" in order to coordinate the network bandwidth, and the home screen compared to the platform still has shrunk slightly, but the game physics engine is the very place to do so players can feel Into the game to enjoy the fun of the game. In view of the Slam is no doubt at a higher level, a large number of violations of common sense which runs through the action, the perfect embodiment of the purpose of the series - the supremacy of readily!


Sound: 9 point


Series of musical works has been excellent, as this will, of course, inherit the fine traditions of before, dynamic music with the brisk pace of the game quite out of step. This, coupled with strong performance in the style guide, heard in open beta and a half, will increase as a special celebrity basketball comments to explain Oh! Who is he? We must have the hearts of a few long it!


System: 9 point


The present system for domestic Platforms and the Great minds think basically play the same games with similar, which was played at the same time to facilitate a series of "old players" to take care of first contact for this "new players" very humane . When creating characters, but also according to different "types" to create the different attributes of the character through experience points to upgrade skills was also a strong increase can also be used to buy gold coins magnificent skills, so many will only give a Kind of feeling - personality!

Friday, December 5, 2008

NBA2K9 Custom Covers


Instructions: When your finished with your cover, go to Layer>Flatten Image. Then there's two ways to share it with others....• High Resolution PDF: After flattening it, simply save it as a PDF.• Low Resolution JPG: After flattening it, go to Image>Image Size and change the Resolution from 300 to 96. Then save it as a JPG.

NBA Live 09 & NBA2k9 Fight!


Hi Ho the Ballers are back! Baseball is winding down, and we’ve all been busting heads on the gridiron in Madden and now comes the bright lights of the NBA. The two heavyweights of the division are back with their 09’ editions and we are about to hit you with the down low on NBA Live 09’ featuring Tony Parker and NBA2k9 anchored by the now “certified” Kevin Garnett.First I have to let you know right now. This isn’t really a fair fight. NBA2k9 is the better game… PERIOD.Now I’m an Old G gamer who went to war with EA Basketball since Bulls Vs. Lakers in Sega Genesis heyday. NBA Live 95’ was a turning point for all Bball games and EA was the defacto sporting game champ. It wasn’t until the year 2000 on Sega’s Dreamcast that a fledgling company name Visual Concepts really emerged to take on the mighty EA Sports in football and then basketball that made gamers really take notice.Not only had a company dropped a sport title worthy of the mantle of “the best” they shook up the game by in this reviewers opinion trumping EA right out the gate in the then “Next-gen” sport titles. Brash and announcing their new age moniker with the 2k brand (this can live for another thousand years) Visual Concepts was here to stay.Fast forward to the present, where we’ve seen EA outright purchase the opportunity to make football titles (because they had begun to lose a heap of market share to 2k due to an unprecedented $19.99 price point at launch). We have 2k on solid ground as the Best Basketball game on the shelf. NBA Live has not been helped by the fact that their game just wasn’t fun. 2k had Live reeling because they just couldn’t produce the same level of detail in the actual representation of basketball.
When I speak about sport games, I tend to not talk about “features” like GM mode, Association, Slam Dunk contents or who or whom are not in it. Because all of these features should be secondary to the core gameplay. What are we really trying to do here? Become GM of a league and manage salary caps or get lost playing as the best in the world? I vote for the latter. Back in the days we were stuck on which game had the best “graphics” but come on now when we were looking at this

and calling it the best we were fooling ourselves.
Now I must admit, that on the surface the players in NBA Live 09 “Look” more “Realistic”, the facial definition is phenomenal and each of the players are instantly recognizable…in replays. The default camera is so far away, it doesn’t really matter that you can see Tony’s nose hairs.The 2k9 models are more workmanlike; per usual the stars will get the top treatment but they lost detail and the faces are just plainly textured. Are they still recognizable? Yes.Let’s talk about the gameplay. For some reason NBA Live 09, straddles the line that we’ve come to know as Arcade/Sim but is hurt by that because it’s not enough of either to really resonate with either audience. Let’s examine the jump shot for example. In it’s heyday the timing of the release of the button and the animation sync’d up perfectly and just like real life, you KNEW when it was going in. When Live made the transition to 3D (when it’s problems began), the J’s became flat and it was literally a challenge to know whether or not it was going in. The devs figured that since they couldn’t get the jump shot right let’s make awesome dunks and lay-ups. This broke the game defensively to this day. It is just too easy to score baskets. Then when it comes down to the other end when you need a big defensive stop; you are sweating bullets hoping for a turnover.Now 2k9 goes in the other direction… you have to work to get your shot off. And when you do and you make it, there’s a certain sense of accomplishment. Kinda like in real life. When playing a sport, any sport, the opponent isn’t going to just let you go right by. You have to work for it. Think one step ahead, execute your plays, pass to the open man and then be rewarded for your hard work.The trick with 2k9’s J is that they have so many unique animations. They attempt to mimic player’s real life motions. To its credit the variety of taking a J with a Peja versus Ron Artest is totally different…as it should be. You are rewarded for getting to learn a players mechanics and tendencies and their range. Tight game, you hit the open man and bang, the feeling is a bit remarkable when you cue Larry Brown “Play the Right Way”.
Now mind you, I know that some people would love to just run around and dunk all day. 2k9 allows you to do both, tweak a few settings and you’re off to the races. The key is that it allows you to play your game, while Live just doesn’t hold up under the circumstances.If NBA2k9 didn’t exist, people would be able to enjoy Live 09 as a great basketball game. But guess what, it does. So once again cop it.

NBA2k9 reviews


I thought to make a thread for those who get the NBA2k9 (xbox360) today or soon, so they can write their reviews for all of us. I should have time to read those cause if previous years tell me something is that the release date doens't keep here. So I'm going to get it in couple of weeks or months.


but I love the game. Ive always been a nba live game but this year I switched and im so glad I did. First off the Gameplay is soooo realistic that at times it gets un-fun lol. I probably only get about 10 dunks a game, and score only about about 90 a game (In which on live it would be about 30 dunks, 125 pts, and 20 steals). But some of the littlest details makes it good also, like how when you block a shot it only goes half way too the rim, in which on live every block shot is "THROWN". But the online mode makes the game, the 5 on 5 is awesome, just the lagginess mess's the online play up.


it's impossible to have a non-stop defense. I probably only average 4 steals a game, and 4 blocks.

Chuck Hayes in NBA2k9


The houston rocket player chunk hayes is very lunky.


In order to display the new game of NBA players simulate the degree of authenticity, the game designers specifically for the free-throw Hayes moves were designed to allow gamers to see a station on Hayes will Renjunbujin free-throw line. In the game, Hayes took to the expression of the free-throw line was designed to be very hesitant, and then he will reach out to Xie Xie arm, and into the body 135 degrees and then placed the ball on the palm of your hand, then fired artillery shells as the general, Ball "smashed" to the basket. To complete this series of actions, Hayes would like to lose balance, to move beyond a small step forward, into the area within three seconds, this series of actions, and real market competition of the free-throw Hayes A series of actions is the same!


Last season, Hayes free-throw shooting only 45.8 percent, while his field goal percentage was as high as 51.1 percent. In NBA history, the free-throw shooting was not shooting there are not many players, this is the NBA 2K 9 game against Hayes free throws made the decision to design action. Last year the company introduced a series of NBA 2K 8 games, but the details of the game handles the issue well, the screen performance of the fine is not enough, in turn lead to a lot of players play the game a year ago, NBA 2K 7, or choose other NBA's simulated game, which is the company's decision to step up efforts to design, to screen more attractive and better performance of the details. In the new game, either shooting, free throws, man, and other moves have to be able to maximize the simulation of NBA players were close to 500 real action, and has compared to before the upgrade.


The new NBA 2K 9 before the game to improve weaknesses, a game in which Bryant - against Tony Bryant - Parker's posters, computer games with Bryant out, Parker and two real games Little bit difficult to see differences between stars and even players from Bryant to see him in the eyes of the world's researchers looked.

My opinion about NBA2K9


I play the game NBA2K9 short period of time, fully EA this year because the main aspects of the game on television. In order to let go of no less than NBA games, I had gone to great pains to download a half-day of the 2K9. Although I am playing for the first time NBA2K9, but based on previous experience of playing EA, I was soon a familiar set of 2K9 and control of the players. In the play for more than a month, I marveled at the company's 2K Games and texture details of the efforts, but also found some very obvious Bug! 1. I do not know XBOX, PSP version of 2K9 is also not a PC and, anyway, Yao Ming of the PC version of the hook, one-third of Barry ... not in physical strength under the influence of basically shoot with unfailing accuracy, the NBA game seems to be a common problem From now NBAlive2004 of 2K9, Yao basically invincible the basket, either offensive or defensive. However, these can also transfer their value is their ability to become a reality! 2. Drift players dribble. Because the PC version does not handle, the PC version of the outstanding players in addition to turning (crossover basically do not need keys, speed up by one key can only play under the action, there is no actual sex) can only carry the task in. Health, This time ball players would drift back, or the amount of difficult moves 3. I was in YouTube is to see, specifically, what's clearly heard (it said in English, I have the level of English is not enough) to say about the players in steals when in fact the ball did not hit, but the hands, and There are slow-motion replay from different angles. PY good standard of English can be found YouTube to NBA2K9, after reading the boy to tell what the specific meaning, be grateful Due to my initial posting, it is hard to avoid deficiencies in the hope that , excuse me if we all work together.

NBA 2K9 PS3 Patch Available 12 AM PST Wednesday


I have been informed by Sony that the NBA 2K9 patch has cleared and is expected to be available within the next 48 hours. My next post will chronicle the changes expected in the patch. Obviously the 360 patch was submitted to Microsoft at the same time and it's now a matter of their timing on when they release the patch on XBL. I imagine it will be a matter of days and when I know exact timing, I will inform you. As you can see, the community made a major impact on decisions made in this patch so for all our titles, remember to post your thoughts and wanted changes and I will collect them with the moderators. You can make a huge impact on our games. Thanks...


Inbound Bug - We have corrected an issue where teams would not inbound the ball after a made basket, resulting in a non-authentic experience. This turned out to be a timing-specific issue with regards to quitting out of another game mode.Player DNA – We found an issue where face sliders were getting offset when downloading the DNA of a player that another user has previously uploaded. Downloaded players should now look identical to when the original user uploaded the Player DNA.Created Player Scrolling Crash – When a player was created with the ‘Thick’ body type and was not placed on a team, on the Bobcats, or on the Thunder, the game would crash when attempting to load the player model in the create player screen or in-game. This issue has been addressed.Exiting Game Mode Crash – A crash was identified when the user attempted to leave a game mode (Association, Playoffs, etc.) when starting the game mode after receiving an updated Living Roster. This issue has been addressed.Development Drill Crash – Related to the issue above, a few users were seeing a crash when attempting to perform a development drill after loading an Association file. The triggering issue has been identified and resolved.Substitution Issue – It was discovered that when the user would change their ‘Substitution Method’ to ‘By Rotation’, the CPU would remain in the ‘By Fatigue’ method which would result in inconsistent subs or none at all. The CPU will now replicate the ‘Substitution Method’ chosen by the user’s team.2K Cam Framerate – We have greatly improved the framerate gameplay in the 2K camera. Additional cameras have also seen performance boosts with the changes made.Injury Frequency – In-game injuries during The Association will now occur at a lower frequency. This is particularly true with hard fouls, loose ball dives, and general falls.Association League Leaders – Users playing through The Association with 5 minute quarters were finding that their players who should qualify for the league leaders weren’t properly being listed. This issue has been corrected.Association Simulation – The simulator inside The Association has been tuned to produce more realistic game results. We found the final scores for most games to be too high pre-patch.OnlinePlayer Match Crash – It was discovered on launch day that when a certain number of users simultaneously select the ‘Player Match’ option, the game will eventually crash when looping through the available players.Team-Up Lag – An intense round of optimization has taken place for the Team-Up experience. The changes made grant significant speed improvements for users on slower broadband connections such as lower-end DSL connections. The end result is a much smoother gameplay experience for everyone.‘2K’ Cam – In order to increase user satisfaction with the title, we have added the ‘2K’ camera angle as a playable camera angle when playing online.First FT Lag / Difficulty – The first free throw of an online game had a variable amount of lag depending on which camera was chosen for the shot. We have corrected this issue by asserting a fixed camera for this shot that eliminates any controller lag. In addition to this, the ‘make’ window for free throws in online play has been increased to account for the timing difference.Waiting For Opponent – Users with poor connections were causing the game to loop too long on the “Waiting for Opponent” dialog before continuing on into the game. We’ve cleaned up this behavior to place players into the game in a much quicker fashion.Quick Match Connection Problems – An issue was identified where users were being re-directed to the online FAQ instead of being taken into a game. This message will now only appear in appropriate situations.Online League Injuries – In online leagues, injured players that were taken off the roster weren’t healing. The game now properly detects injured players and heals them in the appropriate time frame regardless of where they are placed on the roster.PS3 Voice / Team-Up – An issue was uncovered where voice chat would drop or become intermittent when more than two users were talking simultaneously. This issue has been resolved.Team-Up Cameras – The Broadcast camera for Team-Up has been optimized to show the user a better balance of their player, the ball, and they player they should be guarding. Also, 2K Cam has been added to the list of cameras the user can use during Team-Up play.GameplaySubbing Fouled Out Player – A bug was found where you could substitute in a player who had previously fouled out, only when using the quick-sub method of the On-The-Fly Coaching menu.Resetting Substitutions – When the user queued up substitutions via the On-The-Fly Coaching feature, re-accessing the feature before the substitutions actually took place would cause the subs to be reset such that the user would have to manually perform them again. We have addressed this issue.Points Off Turnovers – It was discovered that this statistic was not calculating correctly when it is reported to the server for online league games. We have isolated the issue in the AI and have addressed the problem such that the stat is correctly reported.Double Dribble Issue – By performing a sequence of moves that ended in a hop step, the user was able to perform a double dribble. This issue has been corrected.Jab Step Fixes – The ‘Jab Step’ move has been reconstructed to be more balanced in the post. Specifically, it should not be effective in user vs. user games unless the ball-handler touches the defender. Also, performing the ‘Jab Step’ should no longer make the defense go back when the ball-handler loses the dribble.Points in the Paint – In an effort to increase user satisfaction, we have tuned interior defense in combination with shooting percentages for shots taken in the paint. The result is something we feel will be more in-line with what our users are expecting.Shooting Percentages – Continuing with the above description, we have tuned down shot success of perimeter shots when the defender is amply covering the offensive player taking the shot.PlayVision – PlayVision in Team-Up was showing everyone’s starting point with no indication on which was yours. We have changed the behavior to only show the floor art for the player you are controlling.General Fixes – A large number of other smaller issues have been addressed with the aim of increasing user satisfaction. These changes, while minor, have improved the quality of gameplay.


good news, finallyThat double dribble move was agonizing, especially when playing a team like the Lakers when a good player is using them. Thank goodness that's gone.Did they not fix the help defense not showing up correctly in the coach's clipboard?

unbelievable! First NBA2K9 screenshot,


The cover athlete was announced for NBA2K9, it's Kevin Garnett of the Celtics. Also, a sceenshot of him was released.The Real Kevin Garnett

new feature for nba2k9

Hey I was hoping someone would see this I have been thinking about this for awhile and thought I would give you a tip on how to make the game even greater than it is. One thing the games lack is what impact your coach really has on the game. you should have it were the coach has a temper meter were he argues calls and such and everytime he gets up and tries to talk to officials that the meter gets dangeriously closer to getting a technical foul you can counter this and cool of your coach or players by calling timeoutsI really feel that the game needs the ability for coaches and players to pick up random tech fouls in the game as well as flagrent 1-2 that carries over to lead to player suspensions. tell me what you guys think.

I love this game. come with me

NBA2K9 pass course

Conventional pass You want to pass to the goal of promoting the direction of the rocker left, the ball indicator will appear on the player at the foot. The player will be marked received the pass, according to spread the ball B1 Direct pass (precision passing) To pass directly, according to the precise pass to display each player's icon, press the corresponding button icons displayed on the ball directly to the players. The player icon with his current position in the market concerned. Wei pass keying dribble & making Kuaxia key foul shooting point guard key rebounds before a small button before the big center button double double precision pass key basket from the most recent player If you do not button, the icon will disappear moment; you can use directly with the direction of the ball and let your teammates arrive at a specific location. Press the icon to display accurate passing, with designated left-rocker you want to move the direction of teammate and press the corresponding key pass, the team will move and the ball. This feature can create a vacancy. Fast pass You want to pass to the goal of promoting the direction of the left joystick, and then press the button to speed up holding down the pass key reports, recorded a fast pass Non-stop pass Players can quickly pass the ball to a teammate in. By passing key pass in the team before the ball, hold down the pass button, the mobile rocker left to determine the target ball. Passes in a row can not stop using. The use of non-stop passing the ball in the game Kuaisuzhuanyi Jump shot or pass time When the players in mid-air, press the pass button, and use the left joystick to determine the object ball. Such accuracy of the low pass Chuan-cut strategy Hold down the button to speed up and hit the back button, and then pass the ball to the key partners. At this point you will receive control of the ball players, and players will just pass toward the basket and appeared at the foot of the B1 (pass key) icon. And then press the B1 (key pass) the ball to him,and the completion of cut-tactics Air relay When the basket into teammate is fighting back by holding down the button, and then press the pass button in the air came relay, the team if the location is inappropriate, came to an ordinary pass. PS:B1 = pass key B2 = Kuaxia dribble key B3 = key shot B4 = key rebounds B5 = hit back button to accelerate B6 = key B7 = intentional foul key B8 = PAUSE B11 = double double key B12 = precision pass key